Path of Exile has been the new outcast of Diablo island for a long
time. I first saw it in 2010, and it was released in beta in October
2013. Since then, Grinding Gear Games has released 30 updates and
expansions, followed by many power creeps and mechanics.
Like
many online games, Path of Exile has a high number of players during the
pandemic. Although Path of Exile has been online for nearly 8 years,
GGG has learned some new things from players and how it makes games in
each expansion. Grinding Gear likes to hire top players for its quality
assurance team, and run changes from others through Discord and its
player community.
Grinding Gear does not like to remove things
from Path of Exile, because players often enjoy the POE Currency they
get. But Flaks became a big problem, so they would be weakened rather
than banished. Grinding Gear is studying ways to reduce the damage of
players to high-end characters, because they feel that there is a very
big difference between very good characters and ordinary characters, and
many of these come from support gems.
These support gems have a
good shelf. Each of them increases the damage by 50%, and these other
auxiliary teams do cool things, such as turning a blind eye to the
enemy, but blinding the enemy is really not worth the extra 50% harm. If
POE Currency
greatly reduces the range of effective skills and makes them very
small, but in return, they will cause more damage. This is a cool idea,
and this is an example of what we call hurt gems.